Session Start: Fri Jan 16 18:07:26 2009 Session Ident: #ZombiePanic 03[18:07] * Now talking in #ZombiePanic 03[18:07] * Topic is 'Welcome to the Official Zombie Panic Channel! -- http://www.zombiepanic.org/ 4:: January Media and Dev Discussion begins now! Check our front page for more!' 03[18:07] * Set by ChanServ on Fri Jan 16 17:54:27 05[18:07] -ChanServ- (#ZombiePanic) Welcome to the Offical Zombie Panic Channel! -- @ are developers, + are playtesters [18:07] <@esJ> we arent prepared to answer any kielbasa related questions at this time [18:07] <@frikazoyd> because esJ ate it all [18:07] <@esJ> :< [18:08] <@frikazoyd> *ahem* [18:08] <+Helios> Any phallus related questions are to be PM'd to me directly, thank you. [18:08] <@Tatsur0> Glad to see ppl showed up :D 03[18:08] * Toksik[Alex] (~toksik191@83.177.18.35) has joined #ZombiePanic [18:08] <@esJ> yeah, damn those pop-up steam reminders [18:08] <@Tatsur0> heh didn't make a huge deala bout it but figured our hardcore fans would definitely make it none the less [18:08] <@Tatsur0> heh [18:09] <@Tatsur0> This is how its going to go [18:09] <@Tatsur0> I'll unmute the channel [18:09] <@Tatsur0> and allow questions to be posted 03[18:09] * Azakura (mibbit@64.20.137.60.dyn-e-pool10.pool.hargray.net) has joined #ZombiePanic [18:09] <@Tatsur0> Will then mute the channel if the stream of questions is a tad out of control and answer what we have [18:09] <@Tatsur0> Please be patient with us so that we can try and answer as many as possible [18:10] <@Tatsur0> Some questions we won't be able to answer or go into greater detail 03[18:10] * AndY (~AndY@AndY.user.gamesurge) has joined #ZombiePanic [18:10] <@frikazoyd> And, keep the questions serious please [18:10] <@Tatsur0> ALRIGHT lets do dis [18:10] <@Tatsur0> Yes pls 03[18:10] * frikazoyd sets mode: -m [18:10] Tell us about this new game mode you guys have been working on, and the new barricading system. We've heard hardly anything about them besides rumours. [18:10] <+KilroyNZ> ARE THE NUMBERS OF POWERFUL WEAPONS IN OFFICIAL MAPS GOING TO BE REDUCED IN THE NEXT PATCH? MAINLY NIGHTMARE AND HAUNTED... [18:10] Ok, any details on new game mode? [18:10] 1. will we be able to ever chose are player model? 2.Whats the new game mode? [18:10] can someone explain the barricade system to us ? [18:10] Do you guys have a "final" list of features that you plan on adding before the final release, or are you constantly finding new ideas to add? [18:10] what are the new weapons [18:10] What new wepons will be added, if any [18:10] MUTE! [18:10] Shh 03[18:11] * fuzN (mibbit@dhcp-077-249-022-055.chello.nl) has joined #ZombiePanic [18:11] <+KilroyNZ> no you [18:11] Ask 1-3 questions at a time lol [18:11] why are there no npc's [18:11] <@frikazoyd> okay [18:11] <@frikazoyd> first question [18:11] darth not here? [18:11] <@esJ> wheres my kielbasa =( [18:11] lol [18:11] will there be achievements [18:11] <@OkeiDo> Darth is not part of the dev team [18:11] We're ttly hardcore fans :D [18:11] <+Cheque> i can has cheezburger? [18:11] I think a pretty large question is the new gamemode along with Barricade system being upgraded [18:11] <@frikazoyd> Powerful weapon reduction: we haven't discussed it seriously, but may at some point. The human win ratio is increasing, so I can see where it might be needed. [18:11] <@Tatsur0> ALRIGHT MUTING FOR THE SAKE OF CATCHING UP 03[18:11] * Tatsur0 sets mode: +m [18:12] <+KilroyNZ> GOOD 03[18:12] * weedman (~Dylan@adsl-074-229-003-158.sip.mia.bellsouth.net) has joined #ZombiePanic [18:12] <@frikazoyd> Secondly [18:12] <@frikazoyd> game mode [18:12] <@frikazoyd> At this point, the entire thing is still in the testing/development phase 03[18:12] * Toxicity (mibbit@96-42-91-183.dhcp.roch.mn.charter.com) has joined #ZombiePanic [18:12] <@frikazoyd> so all of the heavy details are under discussion [18:12] <@Tatsur0> !topic Channel will be muted inbetween questions for the sake of keeping up with em 03[18:12] * ChanServ changes topic to 'Welcome to the Official Zombie Panic Channel! -- http://www.zombiepanic.org/ 4:: Channel will be muted inbetween questions for the sake of keeping up with em' [18:13] <@frikazoyd> The idea for this game mode is to make the game more clan-accessible, and to have zombies and humans fighting to complete some sort of objective [18:13] <@Tatsur0> We're very excited but it's very new [18:13] <@frikazoyd> I won't go into much detail past that [18:13] <@frikazoyd> as we are still working out the best way to do that, and the only way to do that is to change things and see what works 03[18:14] * Knights-ZZZzzz is now known as Knights- 06[18:14] * @esJ highfives Knights- [18:14] <+Knights-> :P [18:14] <@frikazoyd> so, I have to stay out of more detail, just to make sure I don't tell you something that we decide against later on [18:14] <@frikazoyd> plus, don't want anybody stealing our idea :) [18:14] <@Tatsur0> Choosing Player Models: This is still being discussed as well [18:14] <@Tatsur0> and more seriously now that we have a large list of player models to choose from [18:15] <@frikazoyd> next question? [18:15] <@frikazoyd> can someone explain the barricade system to us [18:15] <@Tatsur0> we have some ideas we're testing out and I promise you we will be thorough [18:15] <+Knights-> it actually works well atm [18:15] <@Tatsur0> That it does [18:15] <@Tatsur0> currently polishing it up [18:16] <@frikazoyd> The new barricade system is pretty exciting, in that it relies on more than physics 03[18:16] * FMSrttm (mibbit@pool-151-205-93-104.char.east.verizon.net) has joined #ZombiePanic [18:16] <@frikazoyd> there will be some strategy involved, and placement will be more free-form [18:17] <@frikazoyd> in short, it will work somewhat like you think real zombie barricading would work. Assuming the released version remains much the same as it is now. [18:18] <@Tatsur0> What new weapons will be added? [18:18] <+Helios> Hammersaw. 06[18:18] * @esJ hides [18:18] <@Tatsur0> You've seen our media releases and some of you already have an idea of what's going in 03[18:19] * frikazoyd sets mode: -v Helios [18:19] <@frikazoyd> :P [18:19] <+Knights-> Indiana jones whip [18:19] <@Tatsur0> The Pipebomb, Molotov, Double Barrel shotgun are all being polished up now [18:20] <@Tatsur0> We weren't happy with the SKS we had finished awhile back but I hear rumors of esJ interested in working on a bolt action rifle 06[18:20] * @Tatsur0 eyes esJ [18:21] <@esJ> uhhh yeah, not ETA on that, my university workload is totally owning me right now [18:21] <@esJ> its in the pipe somewhere though [18:21] <@Tatsur0> w00t [18:21] <@frikazoyd> hahahahah [18:21] <@Tatsur0> You heard it here [18:21] <@frikazoyd> developer panic ensues [18:21] <@Tatsur0> esJ has commited to another weapon model :D [18:21] <@frikazoyd> okay, next question [18:21] <@esJ> i hate you brian :< [18:21] <@frikazoyd> Do you guys have a "final" list of features that you plan on adding before the final release, or are you constantly finding new ideas to add? [18:21] <@Tatsur0> lol [18:22] <@frikazoyd> I would say that we have a final list of what we would love to finish up [18:22] <@frikazoyd> that we decided on a while back [18:22] <@frikazoyd> Of course what happens with long-term development is that you come up with new ideas [18:22] <@frikazoyd> or remember old ones [18:22] <@frikazoyd> so the list sometimes grows or gets displaced 02[18:23] * Princess_Peach (mibbit@12-219-17-111.client.mchsi.com) Quit (Signed off) [18:23] <@frikazoyd> but yes, we have a final vision. [18:24] <@frikazoyd> And eh [18:24] <@frikazoyd> Brian is pressuring me [18:24] <@frikazoyd> soooooo [18:24] <@frikazoyd> we're talking about *testing* another zombie attack [18:24] <@frikazoyd> not sure how it will go, and it really depends on animations [18:24] <@frikazoyd> Oh also [18:24] <@frikazoyd> we've been wanting to do this since release [18:25] <@frikazoyd> but we're definitely looking at melee attacks for all weapons [18:25] <@frikazoyd> including pistols, shotguns, etc. etc. 03[18:25] * ZeitlosEisen (~lecravian@h2.27.172.72.ip.alltel.net) has joined #ZombiePanic 03[18:25] * ChanServ sets mode: +v ZeitlosEisen 03[18:25] * Tatsur0 sets mode: -m [18:25] 1. Looking at a previous update, the last map released was user submitted (kertti). Recently the team has also recruited two assistant level designers. How is level department going? (recent screenshots taken into account) [18:25] When will we get zpo_decayed? [18:25] <+KilroyNZ> Will we be seeing semi-automatic rifles in the near future? [18:25] woah [18:25] When are you expecting the next major update be released? And will the zombies get any more abilities or zombie classes? [18:25] wow [18:25] <+Cheque> Does this dress make me look fat? [18:25] When do we get the baseball bat [18:25] <@frikazoyd> Cheque: Yes [18:26] <+KilroyNZ> rofl killartank [18:26] Will there be a Cade Breaker Zombie incase of the new barracading system? [18:26] <+KilroyNZ> ban [18:26] Can you add some weps in biotec? Or change it so humans get a chance to win, When i go on a biotec server the humans hardly win [18:26] i want the baseball bat [18:26] Wont the molotovs be used as a tk weapon though? [18:26] will guns have diff fire modes [18:26] thats the point of bio [18:26] <@frikazoyd> alright, we have a few questions [18:26] <@frikazoyd> So I'm gonna mute for a sec [18:26] wiw [18:26] will there ever be a mounted gun [18:26] what u rolfing at [18:26] to have zombies win every time? 03[18:26] * frikazoyd sets mode: +m [18:26] <+KilroyNZ> darkness, thats because the people you are playing with are not organised/working together [18:26] <+coedman> i want a way to make a deal with the rombies where i can sacrifice a survivor, perferably a bald one [18:26] <+Cheque> shh [18:27] <+ZeitlosEisen> lol [18:27] <@frikazoyd> So first, decayed [18:27] <@OkeiDo> + people please be quiet [18:27] <@frikazoyd> We may find use for it later, but right now there aren't plans to release it [18:27] <@OkeiDo> It was being reworked quite a bit and the mapper is no longer with us [18:28] <@frikazoyd> :) [18:28] <@frikazoyd> Next question [18:28] <@Tatsur0> Right now we have a couple WIP Objective maps int he works [18:29] <@Tatsur0> Pingu is working on a test map for our new game mode [18:29] <@Tatsur0> and as you can see from our media release [18:29] <@Tatsur0> we have maps that were donated by former NMRiH and D.E.A.D devs [18:30] <@Tatsur0> The community is growing and we're seeing a lot more talented authors releasing community maps [18:30] <@frikazoyd> When are you expecting the next major update be released? And will the zombies get any more abilities or zombie classes? [18:30] <@frikazoyd> No timeframes, we don't like to dissapoint [18:30] <@frikazoyd> and we don't do classes, which answers the "cade breaker" question [18:31] <@frikazoyd> We're working hard though, so it's our goal for now [18:31] <@frikazoyd> we're always looking at releasing content, whether it is incremental or in big patches [18:32] <@frikazoyd> Wont the molotovs be used as a tk weapon though? [18:32] <@frikazoyd> No, we're going to focus on preventing griefing [18:33] <@frikazoyd> we want to keep the game fun, so that's another goal we always look towards. That is, preventing ways people find to grief (such as people setting one another on fire) [18:33] <@frikazoyd> Mounted guns [18:33] <@frikazoyd> No [18:33] <@frikazoyd> not now [18:33] <@frikazoyd> not ever [18:34] <@frikazoyd> Unless we're just super clever [18:34] <@Tatsur0> heh [18:34] <@frikazoyd> and think of something later that we can't think of now [18:34] <@Tatsur0> right now there are no plans for it :) 03[18:34] * Tatsur0 sets mode: -m [18:34] <@OkeiDo> Questions? [18:34] if all weapons are melee that defeats the purpose of melee weapons :( [18:34] In the next few release's Will you make it if you blow your self up as a human you dont become a zombie? [18:34] 1. What possible improvements will we see in the cell phone? [18:34] 2. Will there ever be an intro video upon launching the game? [18:34] <+KilroyNZ> WE GOING TO GET SHOTGUNS WITH STOCKS? SO WE DONT HAVE SUPER LONG RECOIL TIMES? [18:34] WILL KILROY EVER FIND THE CAPSLOCK KEY [18:35] <@OkeiDo> no need for capslock [18:35] LOL [18:35] will zombies have voice commands [18:35] <+Cheque> rofl [18:35] How will the pipebombs work? Will they be similar to grenade use? [18:35] <+KilroyNZ> yeah well my 1st question was in caps, it got answered, my 2nd one wasnt in caps and it didnt get answered so im back to caps [18:35] lol [18:35] seems like a good idea [18:35] <@OkeiDo> Doesnt depend on caps.. [18:35] Ah I see [18:35] or does it? [18:35] :3 [18:35] <+Cheque> :3 [18:35] dun dun duuuunnn [18:35] :3 [18:36] <@OkeiDo> any more questions? [18:36] <+DrRobot> :3 [18:36] will cell phone be used for anything else [18:36] When will L2W start accepting members again [18:36] :3 i don't want a fuzzy we dont know answer ^^. [18:36] is there a model wearing a mini skirt :D [18:36] how seriously do you take the suggestions area of the forums? 03[18:36] * frikazoyd sets mode: +m [18:36] <+KilroyNZ> is more than one model for the phone a future possibility? for variety reasons, so currently wouldnt be a big issue understandably [18:37] <@frikazoyd> if all weapons are melee that defeats the purpose of melee weapons :( 02[18:37] * FMSrttm (mibbit@pool-151-205-93-104.char.east.verizon.net) Quit (Signed off) [18:37] <@frikazoyd> I would say that we've always strived for melee flexibility [18:37] <@frikazoyd> but we would have the gun melee attacks be less of a focus on melee [18:37] <@frikazoyd> Rather, less of a focus on damage [18:38] <@frikazoyd> it would be exremely short range [18:38] <@frikazoyd> possibly stunning, but we're still discussing [18:38] <@frikazoyd> In the next few release's Will you make it if you blow your self up as a human you dont become a zombie? 03[18:38] * fmsrttm (mibbit@pool-151-205-93-104.char.east.verizon.net) has joined #ZombiePanic [18:38] <@frikazoyd> No [18:38] <@frikazoyd> The view of more zombies is that more zombies in the area are attracted by the death and combat [18:39] <@frikazoyd> so it's not really a "non-realism" thing that you become a zombie when you explode. [18:39] <@frikazoyd> Cell phones [18:39] <@frikazoyd> We're still looking at using the cell phone as our objective list [18:39] <@frikazoyd> that has been the idea for a while [18:40] <@frikazoyd> it isn't implemented yet at all, so it's still in the works [18:40] <@frikazoyd> but we'll find a way to make it useful [18:40] <@frikazoyd> Intro videos Probably not [18:40] <@frikazoyd> a lot of people are annoyed with them [18:40] <@frikazoyd> and delay the game loading [18:40] <@frikazoyd> so, we're avoiding it. [18:41] <@frikazoyd> shotguns with stocks [18:41] <@frikazoyd> Yes, we're releasing a double barrel [18:41] <@frikazoyd> :P [18:41] <@Tatsur0> :P [18:41] <+KilroyNZ> no pump one i mean [18:41] <+KilroyNZ> >_< [18:41] <@frikazoyd> Pipe bombs [18:41] <@frikazoyd> They will be similar in functionality, but different in the mechanics [18:42] <@frikazoyd> and we plan on adding grenade cooking, so that the pipebomb fuse lighting won't be "washed over" [18:43] <@frikazoyd> how seriously do you take the suggestions area of the forums? 03[18:43] * Fenrix (mibbit@60-240-230-87-vic-pppoe.tpgi.com.au) has joined #ZombiePanic [18:43] <@Tatsur0> When will L2W start accepting members again [18:43] <@Tatsur0> Yes [18:43] <@esJ> read the question again tats [18:43] <@Tatsur0>  :3 i don't want a fuzzy we dont know answer ^^. [18:43] <@frikazoyd> lol fail [18:43] <@Tatsur0> yes [18:44] <@Tatsur0>  is there a model wearing a mini skirt :D [18:44] <@Tatsur0> maybe [18:44] <@frikazoyd> how seriously do you take the suggestions area of the forums? [18:44] <@Tatsur0>  how seriously do you take the suggestions area of the forums? [18:44] <@frikazoyd> Why so serious? [18:44] <@esJ> i dont actually read that at all [18:44] <+Knights-> :P [18:44] <@esJ> most of the ideas posted in there are just plain retarded imo [18:44] <@Tatsur0> suggestion area? *giggles* [18:44] <@frikazoyd> I read the suggestions 03[18:44] * JohnZ (~g@ppp121-45-239-73.lns10.adl6.internode.on.net) has joined #ZombiePanic [18:44] <@frikazoyd> because there are occasional tweak ideas in there that work well [18:44] <@frikazoyd> or sometimes people will point out errors in our logic for changing something [18:45] <@frikazoyd> so we read it, but the major overhaul questions get ignored largely. Most of those ideas don't take overall gameplay or *our* goals into consideration [18:45] <@Tatsur0> Usually another dev like OkeiDo, Knights, esJ, Junkers, Garrador, etc brings it up to my attention when something grabs theirs 02[18:45] * eswat (~Pylon@S0106001346fa7d6d.wp.shawcable.net) Quit (Signed off) 02[18:45] * JK- (~iversenkv@ti411310a080-4719.bb.online.no) Quit (Ping timeout) [18:45] <@esJ> speak for yourself dude, us coolcats dont make errors ¬_¬ 03[18:45] * Tatsur0 sets mode: -m [18:45] Can tats answer my questions properly? [18:45] 1. Since melee is getting a greater focus, will there be some sort of stamina to prevent some sort of melee spaming? & 2. This isn't totally towards the Devs but more towards ZPS community, will maps not containing a Zombie Apocalypse theme be welcome and maybe used as ideas for future maps (or just accepted, and not shot down for not being within the zombie category) [18:45] will there be duel pistols? any chance of there being a monthly user map picked to become a official map? will there ever be an item to cure infection? any chance of having guns sometimes break? [18:45] <@Tatsur0> N1ck: Prolly not at 11:45am [18:45] Are you planning on lowering the knock back force any more? and are there any balancing issues you are trying to resolve? [18:45] This is more of a suggestion than a question, but it runs on from another question: perhaps instead of an intro movie you could add that video that was released a while ago as a sort of tutorial as a main menu item in game. [18:45] would you guys ever consider having blunt weapons doing more knockback and blade-edged weapons doing more damage? [18:46] <+Riley--> Would it be possible to have a separate "Tutorials" button/selection in the main menu that opens up a submenu that allows you to watch flash videos of basic actions/gameplay similar to the feature in Garry's mod? [18:46] <+Riley--> lol [18:46] I asked WHEN L2W would be accepting members [18:46] you said yes [18:46] ??? [18:46] <@frikazoyd> LOL [18:46] <@frikazoyd> win 02[18:46] * klusark (~none@S01060018f3856b11.vc.shawcable.net) Quit (Quit) [18:46] <@Tatsur0> Soon :P [18:46] <@esJ> dw Tatsur0 is a numnuts =) [18:46] <@frikazoyd> LOL soon [18:46] Thank you 02[18:46] * Toksik[Alex] (~toksik191@83.177.18.35) Quit (Ping timeout) [18:46] <@frikazoyd> I asked WHEN L2W would be accepting members [18:46] <@frikazoyd> Maybe [18:46] soon is better than "yes" [18:46] lol [18:46] Will you ever add the AA-12? [18:46] oh you're a funny one aren't you tats [18:46] :3 [18:46] <@frikazoyd> lol [18:46] <@esJ> wtf is an AA-12 fmsrttm [18:46] will we be ever able to drive a car [18:46] <@frikazoyd> No autoshotguns no [18:46] <@frikazoyd> :P [18:46] <@Tatsur0> fat autoshotty [18:46] Would sleeping with you guys give my ideas more weight? [18:46] good [18:46] <@esJ> ^ [18:46] <@frikazoyd> cars, probably not [18:47] <@OkeiDo> I don't plan on doing more l2w runs for anytime soon. I'm currently happy with my team of playtesters but if we start lacking people to test, I will be opening up the applications forum again. [18:47] no vehicles? :< [18:47] <@frikazoyd> levtastic, depends. A/s/l? [18:47] i was kidding dont worry [18:47] <@esJ> however, GATLING shotguns on the other hand 03[18:47] * frikazoyd sets mode: +m [18:47] <@esJ> totally diff kettle of fish there [18:47] <@frikazoyd> 1. Since melee is getting a greater focus, will there be some sort of stamina to prevent some sort of melee spaming? 03[18:47] * eswat (~mrelusive@S0106001346fa7d6d.wp.shawcable.net) has joined #ZombiePanic [18:47] <@frikazoyd> Not really "more" focus [18:47] <@frikazoyd> just that we're adding more low power, low range weapons [18:47] <@frikazoyd> but yeah, we'll work on preventing melee spam [18:48] <@frikazoyd> will there be duel pistols? any chance of there being a monthly user map picked to become a official map? will there ever be an item to cure infection? any chance of having guns sometimes break? [18:48] <@frikazoyd> No [18:49] <@frikazoyd> Are you planning on lowering the knock back force any more? and are there any balancing issues you are trying to resolve? [18:49] <@frikazoyd> Knockback is kind of funny [18:49] <@frikazoyd> we actually almost entirely neutralized it [18:49] <@frikazoyd> We're satisfied how it is, but we always tweak [18:49] <@frikazoyd> so if we want it to balance out better, we may [18:50] <@frikazoyd> Anyway we always look at balance [18:50] <@frikazoyd> so it's always a work in progress [18:51] <@Tatsur0>  This is more of a suggestion than a question, but it runs on from another question: perhaps instead of an intro movie you could add that video that was released a while ago as a sort of tutorial as a main menu item in game. [18:51] <@Tatsur0> It's provided on our site, youtube,and moddb [18:51] <@Tatsur0> Because of this and our game already a huge download we have no plans to include it in game [18:51] <@Tatsur0> or as an option/link [18:51] <@frikazoyd> would you guys ever consider having blunt weapons doing more knockback and blade-edged weapons doing more damage? 03[18:52] * Toksik[Alex] (~toksik191@83.177.18.35) has joined #ZombiePanic [18:52] <@frikazoyd> THe way the engine calculates all of that is pretty interesting [18:52] <@frikazoyd> it's something we've discussed before, but the way it works is basically a case of high workload for low return [18:53] <@frikazoyd> So basically it's undecided whether we'll look at that again, but it isn't really looking good 02[18:53] * +xBelmont (~belmont79@83.52.11.240) Quit (Quit) [18:53] <@frikazoyd> The rest of the questions we answered I think [18:53] <@Tatsur0> Alright, last chance to ask a question [18:53] <@Tatsur0> Frika and I have to get 03[18:53] * Tatsur0 sets mode: -m [18:53] is it true that all pistols do the same? will there be a second magnum? [18:54] Will there be a chainsaw additon [18:54] Will the zombie models ever walk like zombies ? [18:54] Will I ever love again? [18:54] will there ever be an objectives menu so people can see where we are at without relying on gametexts that are often missed? [18:54] is there a certain codec i need to look at the new animations in the media release? lol [18:54] will you add more cars, i would like to see a 1969 carmaro with a 454 [18:54] will there be a topic about this discusion on the forums :) [18:54] The skills of the development team are quite amazing - would any of you be willing to take on apprentices? :D [18:54] Any final teasers would be nice :P [18:54] Will the zombie animations ever be made non-hilarious? 03[18:54] * Tatsur0 sets mode: +m [18:54] <@frikazoyd> okay [18:54] <@frikazoyd> Will there be a chainsaw additon [18:55] <@frikazoyd> It's still being discussed. We have a model, but it's being debated on how to use it, so if we ever did one, it is a *long* way off. [18:55] <@frikazoyd> is it true that all pistols do the same? will there be a second magnum? [18:55] <@frikazoyd> Yes, because they all use 9mm ammo [18:55] <@frikazoyd> and second magnum, I think we're looking at it. [18:55] <@Tatsur0> Yes we're working on it 02[18:56] * GameLink7 (~chatzilla@75.16.116.107) Quit (Signed off) [18:56] <@Tatsur0> but it's nothing definite until it's done :) [18:56] <@Tatsur0> but good chance [18:56] <@frikazoyd> Will the zombie models ever walk like zombies ? [18:56] <@frikazoyd> We're working on new animations, yes. So the hope is yes. [18:56] <@frikazoyd> but animators are hard to come by [18:56] <@frikazoyd> so if you know any good ones, send them our way. [18:57] <@frikazoyd> Will I ever love again? [18:57] <@frikazoyd> Maybe, how much $$$$ do you have? [18:57] <@Tatsur0> maybe if you stop loving my pics :/ [18:57] <@frikazoyd> will there ever be an objectives menu so people can see where we are at without relying on gametexts that are often missed? [18:57] <@frikazoyd> That was discussed with the cell phone [18:57] <@frikazoyd> earlier [18:57] <@frikazoyd> so yeah, that's kind of what we're looking at doing. [18:58] <@frikazoyd> The skills of the development team are quite amazing - would any of you be willing to take on apprentices? :D [18:58] <@frikazoyd> Yeah, how much $$$$$ do you have? [18:58] <@Tatsur0> Pay my bills and sure [18:58] <@Tatsur0> :P [18:58] <@OkeiDo> and my new pc [18:59] <+DrRobot> okeido really needs a new pc.. [19:00] <@Tatsur0> Final Teaser- Waitress is being remade and we have another female model in the works. [19:01] <@frikazoyd> I'm out [19:01] <@frikazoyd> later guys! [19:01] <@Tatsur0> ALRIGHT PLEASE NO MORE QUESTIONS! [19:01] <@Tatsur0> Will try to create a log for everyone [19:01] <@Tatsur0> Thanks for joining us 02[19:01] * Happygrunt (mibbit@97-113-25-209.tukw.qwest.net) Quit (Signed off) [19:01] <@Tatsur0> and hope to do again soon 03[19:01] * Tatsur0 sets mode: -m [19:01] <+umtiki> -applause- [19:01] noooooo [19:01] meow [19:01] copy pasta the whole chat [19:01] WOOOOOO [19:01] <+Cheque> awesome dudes [19:01] Shoot da woot! :D [19:01] <@Tatsur0> heh [19:01] <+Cheque> SHOOP [19:01] I'm playing ZPS now :3 [19:01] <+Cheque> da whoop [19:01] Thank you guys for giving us your time - and thank you for the amazing media release! [19:01] Thanks guys. [19:01] i can't look at the animations :( [19:01] <+Cheque> :> [19:01] will this be on the forums for people who missed it [19:01] yeah thanks to the devs [19:01] <@Tatsur0> OH SHIT YEH FORGOT! [19:02] thanks devs [19:02] thanks for answering the questions [19:02] Thanks tats [19:02] Toxic, Save the animations [19:02] thank you [19:02] VLC should be able to play the animations [19:02] <@Tatsur0> VOTE FOR ZPS on ModDB for Phase 2!!!! [19:02] Right click > Save as , Or File > save as [19:02] oh, ok thx [19:02] <@Tatsur0> MAKE US MOTY!